Mastering Advanced Materials: Tools and Techniques for Game Artists

Your Favorite Tools and Techniques for Creating Advanced Materials

As we gear up for the exciting event 'Mastering Advanced Materials: Tools and Techniques for Game Artists,' we thought it would be great to hear from you all about your favorite tools and techniques for creating advanced materials. What tools do you swear by for generating high-quality materials? Are there any specific techniques that have helped you achieve stunning results in your projects? How do you approach challenges like optimizing rendering quality and managing memory costs?

2 comments

Here are the links from the talk that I brought up!

Original Steam SIGGRAPH Paper - https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf

Material Maker https://www.materialmaker.org/

Making SDF Textures inside Unreal https://www.froyok.fr/blog/2018-11-realtime-distance-field-textures-in-unreal-engine-4/

Compendium of Resources https://github.com/CedricGuillemet/SDF

Key inspiration for this topic for a lot of people https://iquilezles.org/articles/
* You will see him credited all over the place

Extensive Shader Code Library https://mercury.sexy/hg_sdf/

Curve Math "Cheat Sheet" https://easings.net/
*Scroll to the bottom of any reference page to see the Math Function section

There is also a great reference in the Unreal Learning Materials called the UI Material Lab which puts a lot of this to great use https://www.youtube.com/watch?v=WaHlhkmVDoI

Thanks for sharing and thanks for running a fantastic session